An image of screens from the features added to The Conqueror app. "Two added features focusing on gamification and interactive map improvements"

Project: Lifestyle Application, added features

Roles: Product Designer, UX Researcher, UX/UI Graphic Designer

Tools: Figma, Figjam

Background

The Conqueror Virtual Challenges is a fitness app which helps people complete fitness goals through converting workouts into progress in virtual races.

The street view feature allows users to virtually immerse themselves in the trail and learn about different geographical locations.

01. Discover

PROBLEM - RESEARCH -INTERVIEWS

Problem

Although reward postcards feature in the app includes interesting location details, the lack of map integration creates friction—users have to look up addresses in another app, then return to The Conqueror to find them manually, disrupting the experience and reducing engagement.

Research Goals

1. To learn more about what people find motivating when it comes to their fitness journeys

  • specifically gamification and rewards in fitness apps

2. To gain insight into how users use and interact with fitness apps

Research Methods

  • Competitor analysis

  • User interviews

  • Affinity mapping

Competitive Analysis

Insights gained from researching and analyzing competing virtual race apps (Pacer, Medal Mad, & Challenge in Motion):

A phone with a heart on the screen
  • Themed races that match varied user interests (popular culture, historical and/or religious, etc.)

  • User progress unlocks green rewards (planting trees, cleaning up ocean plastic, etc.)

  • Ability to complete races with team members

A phone with a frowny face
  • Some race options have limited or no street view

    • Hinders full immersion

A person on a zoom call

User Interviews

Five participants ranging in age from 33-70 who use fitness apps were interviewed.

Key Insights

Fitness Apps

A smart watch with a fitness app

Users felt fitness apps boosted their motivation, especially by supporting routine accountability

User Values

free weights

Data-Driven Users

  • Want precise, scientific measurements from multiple apps

  • Prefer customizable workouts

Casual Users

  • Prefer a single app for accountability

  • Favor pre-made workouts

Desires

A user icon with a heart on its chest
  • In-app rewards like badges or achievements

  • Visible progress data showing results

  • External rewards like gift cards or points

02. Define

PERSONAS

A person drafting a persona

Build Empathy

After analyzing the data collected from the competitive analysis and user interviews, I created two distinct personas representing different types of user desires for fitness apps.

Annika

Uses multiple fitness apps to collect data in order to motivate her to make progress toward her specific fitness goals.

Rochelle

Uses a fitness app in order to give her motivation and accountability in her fitness journey to be generally more healthy.

03. Ideate

HMW - FEATURE CONCEPT - USER FLOWS

A person thinking

How Might We…

  • How might we improve map and street view interactions to address user pain points?

  • How might we better incentivize user retention for The Conqueror app?

Constraints

  • Designs must adhere to the current design system for the app

  • Time limitations (5 weeks)

  • UX team of one

Feature Concept

After creating a feature matrix it became evident that the features I needed to design to enhance user interaction and incentivize user retention for The Conqueror app were:

Badges

A map with location markers

An indication pop up on the map after a postcard reward is unlocked,

  • Which would allow users to easily find the places of interest mentioned in the post cards on the street view feature

  • Without having to put in extra work or exit the app

Map Indicators

An award

Points of interest from multiple challenges can be collected to earn badges:

  • Naturalist: Natural landmarks such as rock formations and waterfalls

  • Historian: Points of historical interest

  • Foodie: Famous restaurants or food districts

  • Architect: Buildings with noted architectural significance

A person drawing flow charts

Visualize

With my feature set defined, I created user flows to illustrate possible user journeys for using the map indicators and checking progress toward earning a badge:

User Flows

A possible user journey for the map immersion feature and checking progress on earning a badge

User flows showing a possible way to explore the updated map and check on the progress of earning a badge
The key for the user flows

04. Design

LO FI WIREFRAMES - BRANDING

A person drawing low fidelity wireframes

Lo Fidelity Wireframes

The sketches below illustrate the initial planning of various screens involved in using the map indicators and checking progress toward earning a badge.

Sketches for the user flows involved with checking on a badge's progress and looking at the updated map.
A person brainstorming badges for an app

Style & Branding

I designed rewards for the fitness app’s gamification that align with the established branding, ensuring a cohesive user experience that motivates without disrupting the overall design language.

An image of four badges: Foodie, Historian, Architect, and Naturalist

Badge Design

To keep the design of the badges consistent with the current branding I used the official Conqueror Gold color and vector art to mimic the style of the logos for each race.

05. Prototype

HI FI WIREFRAMES

A person wokring on high fidelity wireframes in Figma

High Fidelity Wireframes

I used feedback I received from peer groups and my mentor to translate the low fidelity wireframes into high fidelity wireframes.

1 - Check on badge progress

A screenshot of the badge progress menu
A screenshot of the bottom of the badge info popup
A screenshot of the top of the badge popup

Badge Progress

The badges menu shows the user's progress for each badge, using different levels of contrast to represent the progress in the form of a pie chart.

Users can scroll horizontally to see their progress on each badge.

Badge Info

Users can click on each badge to activate a popup which gives them more information and statistics related to the theme of the badge.

2 - Explore the map

A screenshot of the postcard popup
A screenshot of the rewards menu with a notification icon on a new postcard
A screenshot of the map which now has location icons highlighting the areas mentioned in the postcard reward

New locations added

These screens illustrate the user flow for receiving a new reward postcard and then returning to the map after reading about the places visited in the virtual race.

New location markers appear on the map, indicating where these points of interest are.

If the user wishes, they can click on the markers to explore these areas further using the street view feature.

06. Test

USABILITY TESTING

User Testing

I conducted comprehensive usability testing with a group of five users familiar with fitness apps. By observing their interactions and gathering feedback, I was able to identify pain points and areas for improvement.

1 - Check badge progress

“In this scenario you want to check your progress earning The Architect badge. How might you go about that, starting from the user profile screen?”

A gif showing the user flow for checking on badge progress

User Feedback

  • Badges looked consistent with the design of the app

    • The contrast gave a quick visual idea of your progress

  • The statistics on the badge info page

  • Offer for more challenges that would help you complete the badge

  • Several users favored the phone’s “back” navigation instead of the in-app navigation

2 - Explore the map

“In this scenario you have unlocked a reward postcard which tells you about places you’ve virtually visited. From here, how would you find your reward and explore the map afterward?”

A gif showing the user flow for exploring the map

User Feedback

  • Users enjoyed the street view feature

  • Some users missed the notification circle on the rewards section of the sidebar menu & postcards

  • Some users didn’t notice the new location markers on the map at first.

    • “It should be more obvious that they are a new thing on that screen.”

07. Iterate

TARGETED ITERATIONS

A person making iterations to designs

Targeted Iterations

This iterative process helped me figure out how to refine the wireframes:

  • Make the notifications more obvious

  • Make the new map location markers more obvious

1. Resizing of Notifications

In an attempt to make the notifications more obvious, I resized them:

Original

An image of the original design with the small notification circle

Redesign

An image of the iterated design with a larger notification circle

2 - Animation Added

The new location notifications on the map had a short animation which swelled to a larger size with outline detail when users first encounter the screen after unlocking a postcard:

A gif showing the iterated animation effect for the location markers on the map

08. Next Steps

ADDITIONAL FEATURES

Additional Features

Based on user feedback I received during interviews and testing, some user desires for the badges and improved map exploration are:

More Badges

An award

Which could be unlocked after completion of the initial four, some examples might be:

  • Paleontologist (for sites with fossils and geological interest concerning ancient life)

  • Archaeologist (For sites which have significance concerning past human civilizations)

Custom Icons

A location pin with displaying one of the badges

The location marker icons could be redesigned to show which badge they go towards collecting

09. Conclusion

REFLECTION - HOW I’VE GROWN - IN THE FUTURE

A person writing in a journal

Reflection

In conclusion, the addition of the new features have successfully enhanced the overall user experience

  • by introducing elements of delight and gamification,

  • while maintaining seamless integration with the app’s preexisting design system.

By carefully balancing innovation with consistency, I was able to elevate the app’s functionality without disrupting its intuitive flow or aesthetic.

How I’ve Grown

A plant

This project taught me the importance of gathering outside perspectives through user testing

  • I can’t always assume what looks obvious to me might not appear obvious to someone who is seeing the design for the first time.

I also was able to learn more about prototyping animation effects in Figma and enjoyed adding an element of delight to my design.

I also found that I enjoyed working within an already established design system, so I could focus more on the UX aspect instead of having to create a visually pleasing UI from scratch.

In the Future…

I want to continue to develop my design and prototyping skills in Figma.

I also want to focus on ensuring that my design choices are clear and intuitive to users, especially in situations where clarity is essential.

By prioritizing simplicity and directness when needed, I aim to make sure users can easily understand how to interact with the app, without confusion or hesitation

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